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- on exitFrame
- global gametwolevel, direction, wnum, mysound, reachcur, grabcur
- bugsetup()
- set reachcur to the number of cast "cursorpos"
- set grabcur to the number of cast "cursorpos2"
- cursor([reachcur, reachcur + 1])
- if gametwolevel = 1 then
- set mysound to "Put " & wnum
- go("level1")
- else
- if gametwolevel = 2 then
- go("level2." & direction)
- else
- if gametwolevel = 3 then
- go("level3." & direction)
- end if
- end if
- end if
- end
-